Archive for June, 2009
In addition to the last post, I discovered one last unsharable, but easy quest that you guys can pick up. It’s technically in the middle of a very long quest chain, but it will apparently let you jump in even if you haven’t done the previous quests:
Speak with Cyrus Therepentous in the Burning Steppes (he’s in the cave on the eastern wall). Normally you would need an item to give to him, but just speak to him instead and he will make fun of you for being so worthless. At this point, he’ll go ahead and spawn a dragon for you to kill, which will give you the item you need.
Here’s where it gets slightly tricky for a moment. You have to choose the text option to “present” the item to him, which will then allow you to complete the quest. You now have a quest for Blackrock Depths. All the rest will be shared when we meet up.
Again…you’re welcome.No comments
Tags: Questing, Strategy
Guild event number two is a go! It should even be on your in-game calendar, which I think is all too snazzy. A few preparations may help everyone get the most out of the run:
There are two quest chains that it may behoove the lowbies to finish before the run.
1) This starts at Yorba Screwspigot at Steemwheedle Port in Tanaris. This is an easy chain. She will simply send you to talk to Yuka Screwspigot in the Burning Steppes. Then accept Yuka’s quest (Ribbly Screwspigot) and you’re ready for the dungeon part of the chain.
2) This next one begins at the historian in the Explorer’s part of Ironforge. Accept The Smoldering Ruins of Thaurissan. Now, talk to him again and listen to him blabber on about history. Once you’ve heard his story, he’ll give you the second part of the chain, also called The Smoldering Ruins of Thaurissan. This requires you to go pick some articacts of the ground in the Burning Steppes, where else? At the Ruins of Thaurissan. Once you have enough, go back to the Historian and he will offer the dungeon quest, Kharan Mighthammer.
FYI: One thing to know about this dungeon is that because of the quest structure, we will need to essentially enter the dungeon three times in a row. Once to kill a boss before the portal entrance, followed by a quest turn in. Next, into the instance to kill a boss who will give us what we need to get the key to the rest of the dungeon. This means heading out to actually get that key, though, and talking to the King of Ironforge. Then, the final entering to get our dungeon clear achievement.
It sounds complicated, but as long as we don’t ever leave the instance long enough for it to reset, it will really just mean a few more trash fights.
Finally, good things to have: A hearth set to Ironforge (or Shatt/Dalaran), and the flight path to Burning Steppes.
Otherwise, if you just wanna show up and kill some crap, that’s no problem either. I just want to do what I can to help everyone get the most out of the run.
See you all there.No comments
Tags: Questing, Strategy
Don’t worry…we’re still a social guild, too. I’ve got good news, though. We’re also trailblazers! We’re driving the bandwagon, you see. We’re boldly going where no man (or dwarf) has gone before! That’s right…we’re inventing an acronym on the internet!
Alright, so technically there are about 5,000 acronyms invented on the internet each day…and 10 or 12 of them usually spell CRAP. What makes our CRAP so special, you ask?
CRAP: Capped Raiding and Progression
See, with the proposed changes coming in patch 3.2, folks will finally have the option of turning off their xp gains. This means that for once, it will be feasable to experience the game’s older content as it was truly meant to be experienced.* People who are interested in running old-school raids at their appropriate levels (be it new players or just nostalgic old-timers), will finally be able to gather up groups of like-minded people for the task.
The Cunning Linguists will be the premiere CRAP guild on Bronzebeard. Due to our current member base, we will initially focus on the 60-capped crowd of Crappers. But as we take down C’Thun and hit Outlands, we can expand to higher tiers as well.
The eventual goal here is to have a wide variety of members doing raids at all cap-levels. 60, 70…all the way to the end-game (including 90 and 100 when those days come).
So, to our current members, pat yourselves on the back, because you’re part of something new and great.
To all the prospective members out there: Come join what is sure to be the biggest and best CRAP of them all!
*Note: There are those out there that would argue that many talents, classes, items, etc., did not exist in the days of classic World of Warcraft. Those same people would like to rain on our parade by pointing out that exactly recreating the old-school raiding experience is therefore futile, because even at level 60, things will still be different. I would like to pre-emptively tell those people to get fucked, because this is still much more true to the original design than soloing Onyxia.No comments
On Wednesday, June 10th, at 8:00 PM server time, The Cunning Linguists will be holding our very first guild event. That’s right…we’re hitting up Sunken Temple. We’ve got a full party for it already including myself, Auttylynn, Brotherchuck, Fuzzyanimal and Firstmimzy.
Basically, we’ve got enough power in this group to kick the shit out of this instance. But I’m looking forward to seeing a full group of guild members in one place. I’ll even be bringing free tabards for anyone who doesn’t have one already so we can do the obligatory group picture by the corpse of the boss.
If anyone would like to get the full benefit of this run, you’ll unfortunately have to finish some of the prerequisite quest chains ahead of time, because most of the quests for this dungeon are unsharable. All the info you’ll need to prepare is right here: http://www.wowwiki.com/Temple_of_Atal’Hakkar#Quest_guide
If anything…I’d recommend at least doing the class specific quest chains, even if you don’t do anything else.
So, that’s it for now. I look forward to seeing everyone on Wednesday.No comments
Tags: Questing, Strategy
…so said a random person in Alterac Valley yesterday.
The way I figure it, our tabard is awesome in that it’s not some lame attempt at being “hardcore.” I always get a giggle when I see folks advertising in the guild recruitment channel. 9 times out of 10, they end the solicitation with, “AND A REALLY COOL TABARD!”
Listen folks. If you absolutely need a black and red tabard with a flaming skull on it in order to feel like a man, feel free to not apply to this guild. As for me, I’m looking forward to the day when 40 dudes in pink can stroll through Undercity kicking ass and taking names. That right there makes it all worth it.
(Besides…there’s some really obvious and hilarious innuendo involved in our tabard’s symbolism. Don’t let it bother you when it goes over the kids’ heads.)No comments
Tags: Guild Relations, Rant