A Linguist’s Guide to Dragon Soul: Tank Version

Morchok

Note: This is a preliminary guide. As the guild does runs and gains experience with this boss, some parts of this guild could change to reflect things we’ve learned. This notice will be removed when we’ve fought this boss enough to feel confident that this strategy is the best one.

Phase 1: Stomps and Crystals

The first thing you need to be familiar with is Morchok’s Stomp attack.  This will split massive damage amongst everyone within 25 yards, but will also do increased damage to the 2 closest raid members.  This means the tanks want to stay stacked together, nice and tight on the boss.

Morchok will also place a stacking debuff on the current tank called Crush Armor.  Taunt swap every 3 stacks to allow it to drop off.

Phase 2: Black Blood

Eventually, Morchok will pull the raid to him.  Everyone, including the tanks, will need to start running away to avoid taking damage from Earthen Vortex.  Also, a ground AOE, Black Blood of the Earth will spread out in all directions from him.  This is avoided by moving behind one of the pillars that will drop in a circle around him.

When this ends, Phase 1 will begin again, so you will want to move back into position.

20% Frenzy

When Morchok reaches 20%, he will gain Furious and begin hitting the tanks slower, but harder.  The rest of the fight will continue as normal.  This is a great time to have defensive cooldowns.

Abridged notes:

  • Be the closest two raid members to Morchok in phase 1.
  • Taunt swap at 3 stacks of the debuff.
  • Run away and hide in phase 2.
  • Be prepared for a lot of damage sub-20%.

Yor’sahj the Unsleeping

Note: This is a preliminary guide. As the guild does runs and gains experience with this boss, some parts of this guild could change to reflect things we’ve learned. This notice will be removed when we’ve fought this boss enough to feel confident that this strategy is the best one.

As a tank, the first thing you need to be aware of is Yor’sahj’s Void Bolt.  This is an attack with a stacking dot effect.  Taunt swap every 3 stacks.

Blood of Shu’ma

Yor’sahj’s main mechanic is calling the Blood of Shu’ma.  When he does this, a combination of 3 colored slimes will start approaching him from the edges of the room.  All DPS  — including tanks — will need to focus on killing one of these adds.  The priority is as follows:  Purple > Green > Yellow > BlackYou want Purple dead — any time it appears — because it basically stops the raid from being healed very easily. If there’s no Purple, kill Green.  If there are neither of those, kill Yellow.  Hopefully your raid leader will have marked the locations these colors spawn from.

The remaining 2 bloods will become immune and give the boss some additional abilities as follows:

Blue:  A Mana Void appears which will need to be killed by the ranged DPS.  It returns mana to casters, so they should be near it when it dies.
Yellow: The raid is subjected to a lot of damage which will require AoE Healing.
Green:  The raid receives damage based on their proximity to each other and therefore need to spread out.
Red:  The raid receives damage based on their distance from him and therefore need to stack on the boss.
Black:  Untankable adds appear and fixate on random raid members.  These need to be AoE’d down.

So, to boil it down to all of the possible combinations you will have to deal with (Abilities and combinations that affect tanks the most are written in bold):

Blue, Yellow ~ Kill Mana Void / AoE Healing
Blue, Green ~ Kill Mana Void / Spread Out
Blue, Black ~ Kill Mana Void / AoE Adds
Blue, Red ~ Kill Mana Void / Stack on the boss
Green, Red ~ Spread Out / Stack on the boss
Green, Black ~ Spread Out / AoE Adds
Green, Yellow ~ Spread Out / AoE Healing
Red, Black ~ Stack on the boss / AoE Adds
Red, Yellow ~ Stack on the boss / AoE Healing
Yellow, Black ~ AoE Healing / AoE Adds

For the most part, you can just tank the boss in the center of the room and let the raid move in and out as needed.  During a green phase, the inactive tank should move 4 yards away from raid members to reduce damage.  Also, most of the time, when a Mana Void is up, you should tank the boss near it so that everyone can stay stacked with you (The exception is if people need to spread out at the same time).

Abridged notes:

  • The blood phases are the true gimmick of the fight.
  • Help kill a Blood of Shu’ma when they appear.  Priority is Purple > Green > Yellow > Black.
  • Red, Yellow and Green don’t really affect tanks much, since they are so close to the boss anyway.
  • Tank the boss near the Mana Void unless it’s up with a green phase.
  • Feel free to help AoE adds whenever they are near, or cast a raid wall ability when he has yellow blood.

Warlord Zon’ozz

Coming soon.


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